![]() It’s the same formula the company applied to Fallout after acquiring the series in 2004, and, hopefully, we’ll see the same approach in Starfield when Bethesda’s hotly-anticipated new space-based video game launches as well. “We wanted to provide the player with a massive world.”Įver since that early misstep with Daggerfall, Bethesda’s seemingly stuck to the same pattern: bigger and more expansive games packed full of carefully designed experiences. Cover art for 'The Elder Scrolls: Daggerfall' Bethesda
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